![]() ![]() For more information about limitations with these file formats, see SketchUp Settings and SpeedTree. However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree. Note: This page contains guidance on using proprietary file formats that use FBX conversion. For more information, see Model file formats. You should not use these file formats in production instead, export to the. Unity supports a number of proprietary model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures.
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